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Category: App Development 

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Stone Age Launch

Stone Age is finally here! I’m excited to share this news and hope that it’s enjoyable for all. Stone Age is a easy to play endless survival game that puts your rock hurling skills to the test. The controls are easy to learn but only the most accurate of rock
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Google Play Services Tutorial For Unity

Recently I have been putting the finishing touches on my next game and naturally that includes implementing Google Play Services into the app. Achievements, leaderboards, and other stats are a great way to keep your players engaged in the game and to keep things interesting. Luckily the process is pretty
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Unity Cooldown Timer Tutorial

Cooldown timers are a critical part of most games. It can be used to track a cooldown or a monster spawner. A player casts a spell. He shouldn’t be able to cast it again right away, so a countdown is started and when it hits zero, the player can cast
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A Simple Dialog Quest System For Unity

In this tutorial you will learn how to create a simple and extensible dialog quest system for Unity. We will also create a simple dialog box UI to display the quest to the player. The system will use XML files to store dialog data and allow for different dialogs to
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Creating A Pause In Unity

Creating a pause function in unity is pretty easy to implement. It only takes a few simple lines of code yet it’s a commonly asked question, so I’ll show you a quick and easy way to implement pausing of your game in Unity. Time.timeScale = 0f; Time.timeScale is the scale
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Rover Launch!

It’s ready, it’s finally here! Rover has been launched and it’s ready for your enjoyment! Rover is a simple yet challenging puzzle game I’ve been working on over the last couple months with Lumis Entertainment. Get the little red guy to the center of the platform while enlisting the help
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