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Unity Cloud Build Tutorial and Review

Cloud Build is a service that Unity offers that allows the automatic build, deploy, and testing of your games. I’ve been using it for over a year now and it’s one of the better solutions for continuous deployment on the Unity platform. In this tutorial I will go over steps
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Stone Age Launch

Stone Age is finally here! I’m excited to share this news and hope that it’s enjoyable for all. Stone Age is a easy to play endless survival game that puts your rock hurling skills to the test. The controls are easy to learn but only the most accurate of rock
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Google Play Services Tutorial For Unity

Recently I have been putting the finishing touches on my next game and naturally that includes implementing Google Play Services into the app. Achievements, leaderboards, and other stats are a great way to keep your players engaged in the game and to keep things interesting. Luckily the process is pretty
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Unity Cooldown Timer Tutorial

Cooldown timers are a critical part of most games. It can be used to track a cooldown or a monster spawner. A player casts a spell. He shouldn’t be able to cast it again right away, so a countdown is started and when it hits zero, the player can cast
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Rover Launch!

It’s ready, it’s finally here! Rover has been launched and it’s ready for your enjoyment! Rover is a simple yet challenging puzzle game I’ve been working on over the last couple months with Lumis Entertainment. Get the little red guy to the center of the platform while enlisting the help
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