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Data Structures For Tile Based Games

In this tutorial I’ll show you how to implement data structures for your tile-map / tile-based game. Using a grid based approach is a popular technique for many types of games, such as RPGs, board games, and RTS games. These games usually have a ‘top-down’ look, but other approaches can
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unity buff system

Buff System with Scriptable Objects for Unity

In this tutorial, I will show you how to create a flexible buff system for Unity using scriptable objects. We will use scriptable objects as a way to quickly create and manage buffs without having to use external data types such as xml or a text file. This lets us
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Stone Age Launch

Stone Age is finally here! I’m excited to share this news and hope that it’s enjoyable for all. Stone Age is a easy to play endless survival game that puts your rock hurling skills to the test. The controls are easy to learn but only the most accurate of rock
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Unity Cooldown Timer Tutorial

Cooldown timers are a critical part of most games. It can be used to track a cooldown or a monster spawner. A player casts a spell. He shouldn’t be able to cast it again right away, so a countdown is started and when it hits zero, the player can cast
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A Simple Dialog Quest System For Unity

In this tutorial you will learn how to create a simple and extensible dialog quest system for Unity. We will also create a simple dialog box UI to display the quest to the player. The system will use XML files to store dialog data and allow for different dialogs to
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Creating A Pause In Unity

Creating a pause function in unity is pretty easy to implement. It only takes a few simple lines of code yet it’s a commonly asked question, so I’ll show you a quick and easy way to implement pausing of your game in Unity. Time.timeScale = 0f; Time.timeScale is the scale
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Rover Launch!

It’s ready, it’s finally here! Rover has been launched and it’s ready for your enjoyment! Rover is a simple yet challenging puzzle game I’ve been working on over the last couple months with Lumis Entertainment. Get the little red guy to the center of the platform while enlisting the help
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