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Month: October 2017 

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Scaling Unity Particles With Transform

I was adding some particles to my Unity prototype and found myself unable to do any scaling of the particles using the game object’s transform. I wanted to programmatically scale them through the parent, but it seemed like the particle system was not affected by transform scale. After some digging,
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A Summer In Washington

As short as summers are in the pacific north west, I was lucky enough to be able to get out of town quite a lot and explore all that the PNW has to offer. My first 6 months on the west coast has just ended and I’ve been quite surprised
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