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Month: June 2017 

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Simple State Machines

Quite commonly game state machines are designed to be overly complex and hard to understand. As the game expands, they become larger and harder to follow. Somehow the game still magically works and most of the time nothing is done to simplify it.  Generally most games revolve around a few
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Tips That Every Indie Game Dev Should Follow

Game Development doesn’t come easy. It’s even more daunting for the indie developer. Whether you’re just starting out or you have a few titles under your belt, here are some tips that every indie game developer should follow. Some of these are more technical, while others may be more of
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