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unity buff system

Buff System with Scriptable Objects for Unity

In this tutorial, I will show you how to create a flexible buff system for Unity using scriptable objects. We will use scriptable objects as a way to quickly create and manage buffs without having to use external data types such as xml or a text file. This lets us
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Unity Cooldown Timer Tutorial

Cooldown timers are a critical part of most games. It can be used to track a cooldown or a monster spawner. A player casts a spell. He shouldn’t be able to cast it again right away, so a countdown is started and when it hits zero, the player can cast
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A Simple Dialog Quest System For Unity

In this tutorial you will learn how to create a simple and extensible dialog quest system for Unity. We will also create a simple dialog box UI to display the quest to the player. The system will use XML files to store dialog data and allow for different dialogs to
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Creating A Pause In Unity

Creating a pause function in unity is pretty easy to implement. It only takes a few simple lines of code yet it’s a commonly asked question, so I’ll show you a quick and easy way to implement pausing of your game in Unity. Time.timeScale = 0f; Time.timeScale is the scale
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