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Tag: Game Development 

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Unit Testing in Unity

I consider automated tests to be a cornerstone of building high quality software. Testing should be taken seriously in all aspects of software development and creating games in Unity should be no exception. In this tutorial I’ll focus on the unit testing aspect of test driven development (TDD). I’ve found
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Scaling Unity Particles With Transform

I was adding some particles to my Unity prototype and found myself unable to do any scaling of the particles using the game object’s transform. I wanted to programmatically scale them through the parent, but it seemed like the particle system was not affected by transform scale. After some digging,
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Simple JSON to Unity For Object Data

In this tutorial I will go over how to easily read JSON in Unity to load data into your game. Manage your game data with JSON and load them as Unity objects at runtime. Games typically contain lots of data that apply to different game objects and behaviors. For example,
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Data Structures For Tile Based Games

In this tutorial I’ll show you how to implement data structures for your tile-map / tile-based game. Using a grid based approach is a popular technique for many types of games, such as RPGs, board games, and RTS games. These games usually have a ‘top-down’ look, but other approaches can
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